Expand description
Audio Functions
§Example
use sdl2::audio::{AudioCallback, AudioSpecDesired};
use std::time::Duration;
struct SquareWave {
phase_inc: f32,
phase: f32,
volume: f32
}
impl AudioCallback for SquareWave {
type Channel = f32;
fn callback(&mut self, out: &mut [f32]) {
// Generate a square wave
for x in out.iter_mut() {
*x = if self.phase <= 0.5 {
self.volume
} else {
-self.volume
};
self.phase = (self.phase + self.phase_inc) % 1.0;
}
}
}
let sdl_context = sdl2::init().unwrap();
let audio_subsystem = sdl_context.audio().unwrap();
let desired_spec = AudioSpecDesired {
freq: Some(44100),
channels: Some(1), // mono
samples: None // default sample size
};
let device = audio_subsystem.open_playback(None, &desired_spec, |spec| {
// initialize the audio callback
SquareWave {
phase_inc: 440.0 / spec.freq as f32,
phase: 0.0,
volume: 0.25
}
}).unwrap();
// Start playback
device.resume();
// Play for 2 seconds
std::thread::sleep(Duration::from_millis(2000));
Structs§
- Wraps
SDL_AudioDeviceID
and owns the callback data used by the audio device. - Similar to
std::sync::MutexGuard
, but for use withAudioDevice::lock()
. - Wraps
SDL_AudioDeviceID
and owns the callback data used by the audio device.
Enums§
Traits§
- A phantom type for retrieving the
SDL_AudioFormat
of a given generic type. All format types are returned as native-endian.
Functions§
- Gets an iterator of all audio drivers compiled into the SDL2 library.