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use crate::EventPump;
use crate::sys;
use super::{MouseButton, MouseButtonIterator, PressedMouseButtonIterator};
#[derive(Copy, Clone, Eq, PartialEq, Hash)]
pub struct RelativeMouseState {
mouse_state: u32,
x: i32,
y: i32
}
impl RelativeMouseState {
pub fn new(_e: &EventPump) -> RelativeMouseState {
let mut x = 0;
let mut y = 0;
let mouse_state = unsafe {
// This call is the only difference between MouseState
sys::SDL_GetRelativeMouseState(&mut x, &mut y)
};
RelativeMouseState {
mouse_state: mouse_state,
x: x as i32,
y: y as i32
}
}
pub fn from_sdl_state(state: u32) -> RelativeMouseState {
RelativeMouseState { mouse_state : state, x: 0, y: 0 }
}
pub fn to_sdl_state(&self) -> u32 {
self.mouse_state
}
fn button_mask(&self, button: u32) -> u32 {
1 << (button - 1)
}
/// Returns true if the left mouse button is pressed.
///
/// # Example
/// ```no_run
/// use sdl2::mouse::MouseButton;
///
/// fn is_a_pressed(e: &sdl2::EventPump) -> bool {
/// e.mouse_state().left()
/// }
/// ```
pub fn left(&self) -> bool { (self.mouse_state & self.button_mask(sys::SDL_BUTTON_LEFT)) != 0 }
/// Tests if the middle mouse button was pressed.
pub fn middle(&self) -> bool { (self.mouse_state & self.button_mask(sys::SDL_BUTTON_MIDDLE)) != 0 }
/// Tests if the right mouse button was pressed.
pub fn right(&self) -> bool { (self.mouse_state & self.button_mask(sys::SDL_BUTTON_RIGHT)) != 0 }
/// Tests if the X1 mouse button was pressed.
pub fn x1(&self) -> bool { (self.mouse_state & self.button_mask(sys::SDL_BUTTON_X1)) != 0 }
/// Tests if the X2 mouse button was pressed.
pub fn x2(&self) -> bool { (self.mouse_state & self.button_mask(sys::SDL_BUTTON_X2)) != 0 }
/// Returns the x coordinate of the state
pub fn x(&self) -> i32 { self.x }
/// Returns the y coordinate of the state
pub fn y(&self) -> i32 { self.y }
/// Returns true if the mouse button is pressed.
///
/// # Example
/// ```no_run
/// use sdl2::mouse::MouseButton;
///
/// fn is_left_pressed(e: &sdl2::EventPump) -> bool {
/// e.mouse_state().is_mouse_button_pressed(MouseButton::Left)
/// }
/// ```
pub fn is_mouse_button_pressed(&self, mouse_button: MouseButton) -> bool {
let mask = 1 << ((mouse_button as u32)-1);
self.mouse_state & mask != 0
}
/// Returns an iterator all mouse buttons with a boolean indicating if the scancode is pressed.
///
/// # Example
/// ```no_run
/// use sdl2::mouse::MouseButton;
/// use std::collections::HashMap;
///
/// fn mouse_button_set(e: &sdl2::EventPump) -> HashMap<MouseButton, bool> {
/// e.mouse_state().mouse_buttons().collect()
/// }
///
/// fn find_first_pressed(e: &sdl2::EventPump) -> bool {
/// for (key,value) in mouse_button_set(e) {
/// return value != false
/// }
/// false
/// }
///
/// ```
pub fn mouse_buttons(&self) -> MouseButtonIterator {
MouseButtonIterator {
cur_button: 1,
mouse_state: &self.mouse_state
}
}
/// Returns an iterator of pressed mouse buttons.
///
/// # Example
/// ```no_run
/// use sdl2::mouse::MouseButton;
/// use std::collections::HashSet;
///
/// fn pressed_mouse_button_set(e: &sdl2::EventPump) -> HashSet<MouseButton> {
/// e.mouse_state().pressed_mouse_buttons().collect()
/// }
///
/// fn newly_pressed(old: &HashSet<MouseButton>, new: &HashSet<MouseButton>) -> HashSet<MouseButton> {
/// new - old
/// // sugar for: new.difference(old).collect()
/// }
/// ```
pub fn pressed_mouse_buttons(&self) -> PressedMouseButtonIterator {
PressedMouseButtonIterator {
iter: self.mouse_buttons()
}
}
}