Enum sdl2::controller::Button

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#[repr(i32)]
pub enum Button {
Show 15 variants A = 0, B = 1, X = 2, Y = 3, Back = 4, Guide = 5, Start = 6, LeftStick = 7, RightStick = 8, LeftShoulder = 9, RightShoulder = 10, DPadUp = 11, DPadDown = 12, DPadLeft = 13, DPadRight = 14,
}

Variants§

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A = 0

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B = 1

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X = 2

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Y = 3

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Back = 4

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Guide = 5

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Start = 6

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LeftStick = 7

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RightStick = 8

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LeftShoulder = 9

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RightShoulder = 10

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DPadUp = 11

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DPadDown = 12

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DPadLeft = 13

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DPadRight = 14

Implementations§

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impl Button

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pub fn from_string(button: &str) -> Option<Button>

Return the Button from a string description in the same format used by the game controller mapping strings.

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pub fn string(self) -> String

Return a string for a given button in the same format using by the game controller mapping strings

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pub fn from_ll(bitflags: SDL_GameControllerButton) -> Option<Button>

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pub fn to_ll(&self) -> SDL_GameControllerButton

Trait Implementations§

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impl Clone for Button

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fn clone(&self) -> Button

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Button

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for Button

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Button

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fn eq(&self, other: &Button) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Button

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impl Eq for Button

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impl StructuralPartialEq for Button

Auto Trait Implementations§

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impl Freeze for Button

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impl RefUnwindSafe for Button

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impl Send for Button

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impl Sync for Button

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impl Unpin for Button

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impl UnwindSafe for Button

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> CloneToUninit for T
where T: Copy,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.