Struct sdl2::video::WindowSurfaceRef
source · pub struct WindowSurfaceRef<'a>(/* private fields */);
Implementations§
source§impl<'a> WindowSurfaceRef<'a>
impl<'a> WindowSurfaceRef<'a>
sourcepub fn update_window(&self) -> Result<(), String>
pub fn update_window(&self) -> Result<(), String>
Updates the change made to the inner Surface to the Window it was created from.
This would effectively be the theoretical equivalent of present
from a Canvas.
sourcepub fn update_window_rects(&self, rects: &[Rect]) -> Result<(), String>
pub fn update_window_rects(&self, rects: &[Rect]) -> Result<(), String>
Same as update_window
, but only update the parts included in rects
to the Window it was
created from.
sourcepub fn finish(self) -> Result<(), String>
pub fn finish(self) -> Result<(), String>
Gives up this WindowSurfaceRef, allowing to use the window freely again. Before being
destroyed, calls update_window
one last time.
If you don’t want to update_window
one last time, simply Drop this struct. However
beware, since the Surface will still be in the state you left it the next time you will
call window.surface()
again.
Methods from Deref<Target = SurfaceRef>§
pub fn raw(&self) -> *mut SDL_Surface
pub fn width(&self) -> u32
pub fn height(&self) -> u32
pub fn pitch(&self) -> u32
pub fn size(&self) -> (u32, u32)
pub fn rect(&self) -> Rect
pub fn pixel_format(&self) -> PixelFormat
pub fn pixel_format_enum(&self) -> PixelFormatEnum
sourcepub fn with_lock<R, F: FnOnce(&[u8]) -> R>(&self, f: F) -> R
pub fn with_lock<R, F: FnOnce(&[u8]) -> R>(&self, f: F) -> R
Locks a surface so that the pixels can be directly accessed safely.
sourcepub fn with_lock_mut<R, F: FnOnce(&mut [u8]) -> R>(&mut self, f: F) -> R
pub fn with_lock_mut<R, F: FnOnce(&mut [u8]) -> R>(&mut self, f: F) -> R
Locks a surface so that the pixels can be directly accessed safely.
sourcepub fn without_lock(&self) -> Option<&[u8]>
pub fn without_lock(&self) -> Option<&[u8]>
Returns the Surface’s pixel buffer if the Surface doesn’t require locking (e.g. it’s a software surface).
sourcepub fn without_lock_mut(&mut self) -> Option<&mut [u8]>
pub fn without_lock_mut(&mut self) -> Option<&mut [u8]>
Returns the Surface’s pixel buffer if the Surface doesn’t require locking (e.g. it’s a software surface).
sourcepub fn must_lock(&self) -> bool
pub fn must_lock(&self) -> bool
Returns true if the Surface needs to be locked before accessing the Surface pixels.
pub fn save_bmp_rw(&self, rwops: &mut RWops<'_>) -> Result<(), String>
pub fn save_bmp<P: AsRef<Path>>(&self, path: P) -> Result<(), String>
pub fn set_palette(&mut self, palette: &Palette) -> Result<(), String>
pub fn enable_RLE(&mut self)
pub fn disable_RLE(&mut self)
pub fn set_color_key( &mut self, enable: bool, color: Color, ) -> Result<(), String>
sourcepub fn color_key(&self) -> Result<Color, String>
pub fn color_key(&self) -> Result<Color, String>
The function will fail if the surface doesn’t have color key enabled.
pub fn set_color_mod(&mut self, color: Color)
pub fn color_mod(&self) -> Color
pub fn fill_rect<R>(&mut self, rect: R, color: Color) -> Result<(), String>
pub fn fill_rects(&mut self, rects: &[Rect], color: Color) -> Result<(), String>
pub fn set_alpha_mod(&mut self, alpha: u8)
pub fn alpha_mod(&self) -> u8
sourcepub fn set_blend_mode(&mut self, mode: BlendMode) -> Result<(), String>
pub fn set_blend_mode(&mut self, mode: BlendMode) -> Result<(), String>
The function will fail if the blend mode is not supported by SDL.
pub fn blend_mode(&self) -> BlendMode
sourcepub fn set_clip_rect<R>(&mut self, rect: R) -> bool
pub fn set_clip_rect<R>(&mut self, rect: R) -> bool
Sets the clip rectangle for the surface.
If the rectangle is None
, clipping will be disabled.
sourcepub fn clip_rect(&self) -> Option<Rect>
pub fn clip_rect(&self) -> Option<Rect>
Gets the clip rectangle for the surface.
Returns None
if clipping is disabled.
sourcepub fn convert(&self, format: &PixelFormat) -> Result<Surface<'static>, String>
pub fn convert(&self, format: &PixelFormat) -> Result<Surface<'static>, String>
Copies the surface into a new one that is optimized for blitting to a surface of a specified pixel format.
sourcepub fn blit<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2,
) -> Result<Option<Rect>, String>
pub fn blit<R1, R2>( &self, src_rect: R1, dst: &mut SurfaceRef, dst_rect: R2, ) -> Result<Option<Rect>, String>
Performs surface blitting (surface copying).
Returns the final blit rectangle, if a dst_rect
was provided.
sourcepub unsafe fn lower_blit<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2,
) -> Result<(), String>
pub unsafe fn lower_blit<R1, R2>( &self, src_rect: R1, dst: &mut SurfaceRef, dst_rect: R2, ) -> Result<(), String>
Performs low-level surface blitting.
Unless you know what you’re doing, use blit()
instead, which will clip the input rectangles.
This function could crash if the rectangles aren’t pre-clipped to the surface, and is therefore unsafe.
sourcepub fn blit_scaled<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2,
) -> Result<Option<Rect>, String>
pub fn blit_scaled<R1, R2>( &self, src_rect: R1, dst: &mut SurfaceRef, dst_rect: R2, ) -> Result<Option<Rect>, String>
Performs scaled surface bliting (surface copying).
Returns the final blit rectangle, if a dst_rect
was provided.
sourcepub unsafe fn lower_blit_scaled<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2,
) -> Result<(), String>
pub unsafe fn lower_blit_scaled<R1, R2>( &self, src_rect: R1, dst: &mut SurfaceRef, dst_rect: R2, ) -> Result<(), String>
Performs low-level scaled surface blitting.
Unless you know what you’re doing, use blit_scaled()
instead, which will clip the input rectangles.
This function could crash if the rectangles aren’t pre-clipped to the surface, and is therefore unsafe.