Struct sdl2_sys::SDL_HapticPeriodic
source · #[repr(C)]pub struct SDL_HapticPeriodic {Show 14 fields
pub type_: Uint16,
pub direction: SDL_HapticDirection,
pub length: Uint32,
pub delay: Uint16,
pub button: Uint16,
pub interval: Uint16,
pub period: Uint16,
pub magnitude: Sint16,
pub offset: Sint16,
pub phase: Uint16,
pub attack_length: Uint16,
pub attack_level: Uint16,
pub fade_length: Uint16,
pub fade_level: Uint16,
}
Expand description
\brief A structure containing a template for a Periodic effect.
The struct handles the following effects:
- ::SDL_HAPTIC_SINE
- ::SDL_HAPTIC_LEFTRIGHT
- ::SDL_HAPTIC_TRIANGLE
- ::SDL_HAPTIC_SAWTOOTHUP
- ::SDL_HAPTIC_SAWTOOTHDOWN
A periodic effect consists in a wave-shaped effect that repeats itself over time. The type determines the shape of the wave and the parameters determine the dimensions of the wave.
Phase is given by hundredth of a degree meaning that giving the phase a value of 9000 will displace it 25% of its period. Here are sample values:
-
0: No phase displacement.
- 9000: Displaced 25% of its period.
- 18000: Displaced 50% of its period.
- 27000: Displaced 75% of its period.
- 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
Examples: \verbatim SDL_HAPTIC_SINE
SDL_HAPTIC_SQUARE
| | | | | | | | | | | || || || || |
SDL_HAPTIC_TRIANGLE
SDL_HAPTIC_SAWTOOTHUP
SDL_HAPTIC_SAWTOOTHDOWN \ |\ |\ |\ |\ |\ |\ | \ | \ | \ | \ | \ | \ | \ | | | | | | | | \endverbatim
\sa SDL_HAPTIC_SINE \sa SDL_HAPTIC_LEFTRIGHT \sa SDL_HAPTIC_TRIANGLE \sa SDL_HAPTIC_SAWTOOTHUP \sa SDL_HAPTIC_SAWTOOTHDOWN \sa SDL_HapticEffect
Fields§
§type_: Uint16
< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or ::SDL_HAPTIC_SAWTOOTHDOWN
direction: SDL_HapticDirection
< Direction of the effect.
length: Uint32
< Duration of the effect.
delay: Uint16
< Delay before starting the effect.
< Button that triggers the effect.
interval: Uint16
< How soon it can be triggered again after button.
period: Uint16
< Period of the wave.
magnitude: Sint16
< Peak value; if negative, equivalent to 180 degrees extra phase shift.
offset: Sint16
< Mean value of the wave.
phase: Uint16
< Positive phase shift given by hundredth of a degree.
attack_length: Uint16
< Duration of the attack.
attack_level: Uint16
< Level at the start of the attack.
fade_length: Uint16
< Duration of the fade.
fade_level: Uint16
< Level at the end of the fade.
Trait Implementations§
source§impl Clone for SDL_HapticPeriodic
impl Clone for SDL_HapticPeriodic
source§fn clone(&self) -> SDL_HapticPeriodic
fn clone(&self) -> SDL_HapticPeriodic
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreimpl Copy for SDL_HapticPeriodic
Auto Trait Implementations§
impl Freeze for SDL_HapticPeriodic
impl RefUnwindSafe for SDL_HapticPeriodic
impl Send for SDL_HapticPeriodic
impl Sync for SDL_HapticPeriodic
impl Unpin for SDL_HapticPeriodic
impl UnwindSafe for SDL_HapticPeriodic
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)