#[repr(C)]
pub union SDL_Event {
Show 28 fields
pub type_: Uint32,
pub common: SDL_CommonEvent,
pub display: SDL_DisplayEvent,
pub window: SDL_WindowEvent,
pub key: SDL_KeyboardEvent,
pub edit: SDL_TextEditingEvent,
pub text: SDL_TextInputEvent,
pub motion: SDL_MouseMotionEvent,
pub button: SDL_MouseButtonEvent,
pub wheel: SDL_MouseWheelEvent,
pub jaxis: SDL_JoyAxisEvent,
pub jball: SDL_JoyBallEvent,
pub jhat: SDL_JoyHatEvent,
pub jbutton: SDL_JoyButtonEvent,
pub jdevice: SDL_JoyDeviceEvent,
pub caxis: SDL_ControllerAxisEvent,
pub cbutton: SDL_ControllerButtonEvent,
pub cdevice: SDL_ControllerDeviceEvent,
pub adevice: SDL_AudioDeviceEvent,
pub sensor: SDL_SensorEvent,
pub quit: SDL_QuitEvent,
pub user: SDL_UserEvent,
pub syswm: SDL_SysWMEvent,
pub tfinger: SDL_TouchFingerEvent,
pub mgesture: SDL_MultiGestureEvent,
pub dgesture: SDL_DollarGestureEvent,
pub drop: SDL_DropEvent,
pub padding: [Uint8; 56],
/* private fields */
}
Expand description
\brief General event structure
Fields§
§type_: Uint32
< Event type, shared with all events
common: SDL_CommonEvent
< Common event data
display: SDL_DisplayEvent
< Window event data
window: SDL_WindowEvent
< Window event data
key: SDL_KeyboardEvent
< Keyboard event data
edit: SDL_TextEditingEvent
< Text editing event data
text: SDL_TextInputEvent
< Text input event data
motion: SDL_MouseMotionEvent
< Mouse motion event data
< Mouse button event data
wheel: SDL_MouseWheelEvent
< Mouse wheel event data
jaxis: SDL_JoyAxisEvent
< Joystick axis event data
jball: SDL_JoyBallEvent
< Joystick ball event data
jhat: SDL_JoyHatEvent
< Joystick hat event data
< Joystick button event data
jdevice: SDL_JoyDeviceEvent
< Joystick device change event data
caxis: SDL_ControllerAxisEvent
< Game Controller axis event data
< Game Controller button event data
cdevice: SDL_ControllerDeviceEvent
< Game Controller device event data
adevice: SDL_AudioDeviceEvent
< Audio device event data
sensor: SDL_SensorEvent
< Sensor event data
quit: SDL_QuitEvent
< Quit request event data
user: SDL_UserEvent
< Custom event data
syswm: SDL_SysWMEvent
< System dependent window event data
tfinger: SDL_TouchFingerEvent
< Touch finger event data
mgesture: SDL_MultiGestureEvent
< Gesture event data
dgesture: SDL_DollarGestureEvent
< Gesture event data
drop: SDL_DropEvent
< Drag and drop event data
padding: [Uint8; 56]
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SDL_Event
impl RefUnwindSafe for SDL_Event
impl !Send for SDL_Event
impl !Sync for SDL_Event
impl Unpin for SDL_Event
impl UnwindSafe for SDL_Event
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)